OneSpace 2010 - Third International Workshop on Blending Physical and Digital Spaces on the Internet - 20.09.2010
Social Network Visualisation Localized Information Visualization Wireless Sensor Network
Personal Network Topology by Kunal Aland
New Web Maps Tip: zoom in, and walk around
Information Spaces on Climate Change
Wireless Sensor Networks from NetTopo



is collocated withFuture Internet Symposium
and sponsored bySTI International

Final Call for Papers | Follow onespace2010 on Twitter



The Web has relaxed spatial and temporal constraints on human activities - the so called ''space-time collapse'' - allowing fast global access to information as well as to physical resources and services. Recently this movement accelerated, inter alia, due to:

  • the success of mobile devices and mobile phone applications,
  • the popularity of instant communication supported by VOIP providers,
  • the generalisation of digital social interaction through platforms,
  • the popularity of virtual environments provided on Internet-enabled gaming platforms,
  • the streamlining of virtual interaction to support even extreme conditions.
Many now spend as much time involved in digital spaces over the Internet as in "real" ones, and continuously update the digital with elements of their physical life in ''lifestreaming'' process. This state of affairs is pregnant with social and behavioural impact as well as with the development of new technologies shaping the Future Internet. This is because reality itself is augmented by information collected from the Internet, through the increasing availability of GPS devices that ease location based search, or through ''magic-lense'' based applications that add information to recognized physical elements, or reconstruct them in digital space from various media collected on the Web. More generally, remote and virtual interactions are embedded in immersive and extreme environments so as to become a modus operandi of strongly grounded real-life activities such as space exploration or medical procedures.

While allowing users to experience a profound modification of their interaction space, the Internet has familiarised us with new topologies---alongside the prominent hyperlinked topology exhibited by the Web---which has become the model of many new forms of organization as is shown by emergence in the public sphere of initiatives such as Web sciences. Overall, these developments are leading to the continuous creation of new virtual spaces, communities and affordances. This trend has to be studied specifically, as it is representative of a radical change in society, initiated and alleviated by the Internet.


The third edition of Onespace will continue to offer a venue for the interdisciplinary exposition, exploration and cross-fertilisation of trends in how the Internet contributes to blend and modify reality and real-life technology with a focus on spatial aspects. The scope will be open to conceptual, experimental, and technological perspectives although we envisioned, as usual, a rather applied orientation supporting more fundamental discussions. The primary notions involved will be those of (geo)spatial and temporal sensitivity in physical, digital and virtual contexts, and the blending of digital and virtual images of space and of the physical realm.


The intended audience of the workshop are researchers and practitioners for whom spatial issues, broadly conceived, are an important thematic in relation to their interest in the Future Internet and Web applications. Typical attendants will be eager to confront the particular point of view of their discipline or area of activity in the rich cross-domain context of future Internet applications. These include GIScientists, cognitive scientists, Semantic Web researchers, Web technology and virtual community experts, creators of virtual worlds, social scientists, philosophers but, also significantly, research engineers such as for example from various industry sectors.


The following is a non-exhaustive list of topics for which contributions will be sought:
  • Knowledge representation for blending virtual and real space
    • Representation of physical/virtual spaces and topologies
    • Ontologies for blending virtual and real space (incl. spatiotemporal ontologies, ontologies of physical and virtual networks)
    • Spatial and temporal reasoning for blending virtual and real space
  • Computing and applications for blending virtual and real space
    • Pervasive, Ambient, and Urban computing
    • Mobility and ubiquity
    • Impact of second-generation Web mapping applications
    • Virtual worlds, digital games and real-life and technological applications
  • Digitally blended geographic environments
    • Digital urban environments
    • Geo-located services and sensors on the Web
    • Internet of Things, Internet of People, Social and physical blending
    • Application of Linked Data for physical and digital spaces
  • The virtual and the real
    • Digital Sense of Place and Presence
    • Virtual and real identities and places
    • Visibility and privacy in the Internet of people and things


The workshop will accept three kinds of submissions:
  • Full papers on the thematic of the workshop from any relevant perspective
  • Demonstration papers of prototype applications (accepted submissions will be expected to result in a short demonstration)
  • Position papers discussing novel ideas, possible experiments, and technological visions


Workshop Introduction: OneSpace, Three Years Later - Workshop Organisers
Relatively Speaking: The Cultural Logic of Mobility in Space and Time - Sally A. Applin and Michael D. Fischer
Sharing Feelings About Places with Emotional Tags - Katharine Willis, Ruturaj Mody and Pawel Witkowski


Demonstration - KnowledgeScapes: linking knowledge to spatial features - Vlad Tanasescu and Femke Reitsma
Demonstration - Storypost: Enabling Discovery of Local Stories as an Alternative Approach to Supporting Wayfinding - Katharine Willis
Wrap-up session


Berlin, Germany
(details TBA)

Important Dates:

Paper Submission
Paper Notification
Camera Ready

Submit papers:

Full - 12 pages max
Demo - 6 pages max
Position - 4 pages max

following the LNCS style.

Submission URL.



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